Thanks dude, glad you liked it! I'd actually made a lot more sound effects than made it into the final game simply because of time constraints. In fact, none of the sounds were implemented until about two hours before the deadline. You should've seen the programmer in the last stretch, he was channeling his inner cheetah
UnhandyRed
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A lot of fun! A great and simple use of the theme, too! And the audio choices were all perfect. If I had to find something to critique, it'd be that the collision boxes on the walls seemed just a little too big sometimes, which made it a little hard to get very far. But I might also just be bad at games lol